Key of Guidance
Some keys and locks have a spell bestowed upon them that enables the bearer to find the lock the key is intended for. These magical locks cannot be found normally without the help of magic, and even then the key is necessary to unlock it. The lock can be additionally protected by magic, and traps.
The bearer needs a general idea where to look for the lock. A map can be of help, or a description by another person. Without this and the key the magic will prevent anyone to find the lock thusly protected. If the lock is outdoors, travellers will be led around the area. If indoors, people will fail to notice it at all.
Sonntag, 28. April 2013
Sonntag, 21. April 2013
Üenya - Petty Goddess of Lost Tunes
This goddess is so petty, it's not going to be included in the awesome PETTY GODS book by Gorgonmilk and the OSR. I got the idea for her only an hour ago, and thought, well: she's the right petty goddess, so I'm going to write about her.
Where do my lost tunes go?
I am a musician. I hummed, whistled and sang improvised tunes since childhood, played tunes on flute, piano, and electric guitar. A few weeks ago a I added an electric bass-guitar to my equipment list.
I often wonder, and it is one thing I am also interested in from an academic point of view, what happens to all the tunes that I and others hum, and sing, and improvise, but then get lost, or forgotten, because they were not recorded, not notated, not memorised and rehearsed.
I started to record this kind of doodling some years ago, and the results were often more complex, interesting and fresh than those of sessions where I sat down to 'compose' a song rationally.
This spur-of-the-moment improvisation and its connection to the process of composition I find quite interesting. I read about it, I write down my own thoughts, and findings, I talk to other students, and musicians about it. But this post is not about music education or music psychology.
I want to give an explanation to the phenomenon from another point of view:
A deity who represents the complex process of finding and losing spontaneously invented tunes and whose existence may soothe the poor musicians' soul, knowing that his or her musical inventions are neither lost, nor pass without notice, because Üenya the Goddess of Lost Tunes is always listening.
ÜENYA PETTY GODDESS OF LOST TUNES
*This is a draft version.
Symbol: An egg engraved with mouth and flute
Talisman: Any kind of instrument will do, vocalists will use their voice, of course.
Alignment: Neutral (Good)
Movement: (I don't know, yet)
Armor Class: 17
Hit Points (HD): 12 (3d4)
Attacks: 1, or spell (using one of the lost tunes to charm, bless, put to sleep, attack with annoying earworms, or force dancing/jam session*)
Damage: 1d4, or special
Save: C12
Morale: 10
Hoard Class: Special - Memory of Lost Tunes
XP: -
Üenya may bless her followers (, or anyone she chooses) with a mnemonic enhancement that allows them to memorize 1d4+1 complete tunes and recall them whenever needed. She may bless with an 'instrinsic' motivation to pick up a instrument (, or singing, or dancing), and practice deligilently until mastery is achieved after years of study and performance.
Reaction Table (2d6)
2 Delighted: Will initiate jam-session with all attendants of any alignment. Anyone who participates will feel better (heal 1d2 hp), and will have their reactions shifted +4 towards the positive end of the scale, as will those who listen only.
3-4 Friendly: Will dance around, chatting, and flirting and singing, probably digging up some of the lost tunes the listeners invented when they were younger.
5-6 Indifferent: Will move around, listening, and waiting for tunes, rhythmic patterns, or fragments thereof.
7-8 Annoyed: Will move around, humming to herself, ignoring others. May make listeners feel bad about having stopped those music lessons a while ago.
9-11 Unfriendly: Will hum annoying earworm, distracting anyone within hearing range: Attack -1.
12 Hostile and Wicked: Will bestow characters with a few of the worst lost earworm tunes, ever (no saving throw allowed: Attack and Save at -4, no spell-casting possible.
Where do my lost tunes go?
I am a musician. I hummed, whistled and sang improvised tunes since childhood, played tunes on flute, piano, and electric guitar. A few weeks ago a I added an electric bass-guitar to my equipment list.
I often wonder, and it is one thing I am also interested in from an academic point of view, what happens to all the tunes that I and others hum, and sing, and improvise, but then get lost, or forgotten, because they were not recorded, not notated, not memorised and rehearsed.
I started to record this kind of doodling some years ago, and the results were often more complex, interesting and fresh than those of sessions where I sat down to 'compose' a song rationally.
This spur-of-the-moment improvisation and its connection to the process of composition I find quite interesting. I read about it, I write down my own thoughts, and findings, I talk to other students, and musicians about it. But this post is not about music education or music psychology.
I want to give an explanation to the phenomenon from another point of view:
A deity who represents the complex process of finding and losing spontaneously invented tunes and whose existence may soothe the poor musicians' soul, knowing that his or her musical inventions are neither lost, nor pass without notice, because Üenya the Goddess of Lost Tunes is always listening.
ÜENYA PETTY GODDESS OF LOST TUNES
*This is a draft version.
Symbol: An egg engraved with mouth and flute
Talisman: Any kind of instrument will do, vocalists will use their voice, of course.
Alignment: Neutral (Good)
Movement: (I don't know, yet)
Armor Class: 17
Hit Points (HD): 12 (3d4)
Attacks: 1, or spell (using one of the lost tunes to charm, bless, put to sleep, attack with annoying earworms, or force dancing/jam session*)
Damage: 1d4, or special
Save: C12
Morale: 10
Hoard Class: Special - Memory of Lost Tunes
XP: -
Üenya may bless her followers (, or anyone she chooses) with a mnemonic enhancement that allows them to memorize 1d4+1 complete tunes and recall them whenever needed. She may bless with an 'instrinsic' motivation to pick up a instrument (, or singing, or dancing), and practice deligilently until mastery is achieved after years of study and performance.
Reaction Table (2d6)
2 Delighted: Will initiate jam-session with all attendants of any alignment. Anyone who participates will feel better (heal 1d2 hp), and will have their reactions shifted +4 towards the positive end of the scale, as will those who listen only.
3-4 Friendly: Will dance around, chatting, and flirting and singing, probably digging up some of the lost tunes the listeners invented when they were younger.
5-6 Indifferent: Will move around, listening, and waiting for tunes, rhythmic patterns, or fragments thereof.
7-8 Annoyed: Will move around, humming to herself, ignoring others. May make listeners feel bad about having stopped those music lessons a while ago.
9-11 Unfriendly: Will hum annoying earworm, distracting anyone within hearing range: Attack -1.
12 Hostile and Wicked: Will bestow characters with a few of the worst lost earworm tunes, ever (no saving throw allowed: Attack and Save at -4, no spell-casting possible.
Samstag, 20. April 2013
Schöne vier Saiten (Ken Rose STB 5004 mit EMG DC40)
Ken Rose STB 5004 mit einem EMG DC40 am Steg.
Es fehlt noch ein 'Schlagbrett' aus buntem Filz.
BassSeit Jahren summe ich Jazzbassläufe, bisher habe ich mich aber von einer Bassgitarre ferngehalten. Auch weil ich bei Jamsessions, wenn ich dann mal einen Bass in den Händen hatte, nie gehört habe, was ich gerade spielte, weil es mir alles zu dumpf und undifferenziert klang. Vielleicht musste ich auf das passende Instrument warten.
Der Bass ist leicht, spielt sich bequem im Sitzen und im Stehen, gefällt mir vom Aussehen und klingt nach Bass.
Es ist ein Viersaiter, die Pickupfräsungen sind allerdings passend für die Modelle für Fünfsaiter. Warum auch immer.
Erst habe ich ihn nur repariert, dann gebraucht gekauft und anschließend mit einem EMG DC40 ausgestattet. Und mir macht das Bass-Spielen richtig Spaß. Außerdem höre ich ganz genau, was ich spiele. (Ich verwende zur Zeit noch einen Gitarrenverstärker.) Es ist eine Horizonterweiterung, die mir beim eigenen Gitarrenspiel hilft, es mir ermöglicht, meine croon papillon Aufnahmen mit Bass zu versehen und außerdem höre ich jetzt anders Musik. Der Bass fällt mir auf. Bei Popmusik, bei Rockmusik und überall sonst.
Fehlen noch ein Schlagbrett aus buntem Filz und ein Bassverstärker ... :)
Mittwoch, 17. April 2013
Some Love for S&W - Swords&Wizardry Appreciation Day
It triggers fun all the way.
Information overload. So much appreciation on one day.
Today's the day
April 17th, the day to show some appreciation for a so-called retro clone role-playing game. There has been a similar appreciation day for the Basic Fantasy Role-Playing Game by Chris Gonnerman that was held on January 31st.
Now, it is Matt Finch's Swords&Wizardry that get its share of appreciation, and a fine share it is!
Nigh 140 bloggers will be contributing today and (hopefully) reach countless readers who will then be readied to pick up their free copies of light sets of rules, grab their polyhedral dice, and venture forth into the dungeons and the wilderness of old school role-playing games!
If you need a little help to open that first dungeon door ... Mad-Kyndalanth gives away issue #1 of Matt Finch's Knockspell magazine. Read here for more information.
Swords&Wizardry on Mad-Kyndalanth
So, what can I say. I like Swords&Wizardry, and rifling through my blogposts of the last year or so ...
- I found quite a few of them mentioning that fact.
- I generated characters using the 3d6 in order method, wrote up a few adventure ideas, and thoughts on megadungeons,
- and began a series on gamemastering called Spielmeistergespräche (Dungeon Master Talks)
- for which a I created a PC party and an introductory adventure, that has not been finished, yet. (I know, I know. Write a comment to nudge me along ...)
- I came up with the Hit Points as Currency rule while pondering non-lethal attacks in 0e games like Basic Fantasy and Swords&Wizardry.
- INT scores can be put to better use than just determining the number of languages a character knows.
- When I wrote the Undead Dwarf Massacre horror-fun mini-adventure fragments I had Swords&Wizardry in mind. And I so much love the White Shirt and the Handsome Guy/Gorgeous Lady rules.
- The magic items I frequently create and post on this blog can be used for Swords&Wizardry, or any other set of old school rules.
So, here's my background story with Swords&Wizardry. I downloaded S&W Core rules first and didn't read them. I had probably found them by using the Stumble Upon extension for Firefox that had cost me many hours of sleep. At that time I wasn't aware of the OSR scene. I had been tinkering with a collection of thoughts, essays, and interpretations of the AD&D 2nd Edition game, but lost motivation because I thought nobody was interested in that kind of game anymore.
Then I stumbled over the OSR scene, downloaded free PDF files of different games, and read them. So, there I was, among the early edition games. And wow!
I fell in love with Swords&Wizardry, was awed by OSRIC, and got well aquainted with Basic Fantasy which turned into a nice friendship.
The first OGL book I bought was Labyrinth Lord in German (Herr der Labyrinthe), then the Basic Fantasy softcover, the PDF version of S&W Complete, then Swords&Wizardry White Box softcover, then OSRIC 2.3 as a softcover, and then S&W Core as a hardcover.
I am well satisfied with the collection of rules. And I like the fact that material created for one of them can be used with the others, as well.
What I love about Swords&Wizardry
It triggers fun all the way.
Do I have to elaborate that point? You see, there are some things that you have to experience yourself. What you want to do is:
- Get a free PDF of the Swords&Wizardry rules, White Box or Core.
- Get a set of polyhedral dice (colorful ones, I'd suggest)
- Read the chapter on character creation and roll up a few characters (3d6 in order, no cheating), and try to imagine what these little dungeon-delving adventurers may look like. Equip them, note a few sentences regarding their demeanor, attitude, and background story. Just a few notes. And you'll see, they're already a part of your imagination, and eager to explore what worlds lie ahead.
Click the above logo to find all
the Swords&Wizardry Appreciation Day related posts on Tenkar's Tavern
The D20swsrd site has all the rules online, if you'd like to browse
through the rules.
Mittwoch, 10. April 2013
Seifenkunst - Schnitzerei und Rezeptionsweisen
Seifenkopf (ald)
Ein Stück Seife für ca. 30 Cent, eine Radiernadel
und etwas mehr als eine Stunde Schnitzerei
Saubere Kunst
Das Material ist günstig, lässt sich leichter bearbeiten als Speckstein und man kann sich mit der Seifenspäne anschließend die Hände waschen.
Ob es sich dabei um Gebrauchskunst handelt, hängt vom Rezipienten ab bzw. der Rezeptionsweise.
Wie rezipiert man Seife?
Man dürfte sich im Allgemeinen darüber einig werden, dass es (als ein Merkmal unter mehreren) zur Rezeptionsweise von Bildern gehört, dass sie, an die Wand gehängt, betrachtet werden. Plastiken werden umgangen und betrachtet.
Zur Verwendung von Seife gehört es, sie in die Hände zu nehmen und sich damit und Wasser zu waschen.
Wird nun eine Figur aus der Seife geschnitzt, ist es dann angemessener, sie zu betrachten oder sie als Stück Seife zu gebrauchen?
Verliert die Seife ein Teil ihrer Eigenheit, ihre Seifigkeit, wenn sie von Rezipienten, die in ihr das geschnitzte Kunstwerk sehen, nicht als Seife verwendet werden? Wenn sie nicht mehr das Material sehen wollen, sondern die Idee des künstlerischen Entwurfs und die Gestaltung und Ausführung, vielleicht sogar eine Bedeutung, die dem Objekt zugesprochen wird? Sie werden dazu neigen, die Seife unantastbar zu machen, einem Merkmal, das für die meisten Kunstwerke gilt: Sie sind nur für eure Augen bestimmt. Damit werden sie der unmittelbaren Erfahrung durch jegliche Rezipienten entzogen. Eine Ausnahme gibt es nur für wenige Auserwählte, die die Stücke zu ihrem Platz tragen, Geschichten darüber vortragen und andere davon abhalten, sich zu nähern.
Das Kunstwerk wird heilig.
Wenn ich den Seifenkopf einem Händewäscher schenke und er sich damit wäscht, beschwert sich der Rezipient, der darin Kunst sieht, dass das Kunstwerk entweiht würde.
Wenn der Rezipient und Freund von Seifenkunst, die Stücke sammelte und ausstellte, würde sich der Händewäscher ärgern, dass er sie nicht benutzen dürfte.
Mich als Künstler interessiert es auch, die Rezeption dieser Seifenkunst zu beobachten: Wie geht denn ein Händewäscher im inszenierten alltäglichen Kontext einer Museumstoilette mit der Seifenkunst um?
Vielleicht erschreckt sich manch ein Rezipient und Bewahrer von Seifenkunst und fürchtet um die Stücke.
Aber keine Angst.
Die Realität weist uns nüchtern darauf hin, dass Seife auf Museumstoiletten sowieso nicht gebraucht wird. Schon gar keine Seifenstücke und zwar deshalb:
Weil die Toilettengänger keine Seife verwenden wollen, die schon durch die dreckigen Hände unzähliger anderer Besucher gegangen ist.
Seifenkunst wird also nirgendwo so sicher als unantastbare Kunst rezipiert, wie in ihrem alltäglichen Kontext - auf einer öffentlichen Toilette.
Vielleicht sollte ich ein Projekt daraus machen. Auftragsarbeiten auf Anfrage.
*Natürlich ist das alles Quatsch. Niemand interessiert sich für Seifenkunst, es gibt keine auserwählten Bewahrer heiliger Seifenstücke und Seife wird selbstverständlich auch auf öffentlichen Toiletten und Toiletten von FastFood-Restaurants verwendet. Merkt man ja daran, dass sie immer fehlt.
Sonntag, 7. April 2013
[magic item] Weird Map of Life-Like Illusion
Weird Map of Life-Like Illusion
These rare and treasured maps were cut from demon-hide and enchanted by the grim dwarves of the white coast. It is said that, although quite a few had been made, the dwarf who originally researched and created them tried to destroy them after he witnessed some of his apprentices become obsessed with using them, mapping areas and sharing or trading them with other weird map cartographers.
At first glance they contain little more than a few scribbles and drawings, but upon command the map will project a tiny life-like projection of the mapped area as seen when the map was drawn. Trees will sway in the wind, water will flow down the river, maybe animals will hurry by. All shown objects are translucent so that mapped dungeons can be viewed, although the walls of stone will dim the view a little.
These maps can be re-drawn upon command, but the previous map will be lost.
These maps are similar to the Memory Tablet of the Eye. The Globe of Mapping might be of interest to cartographers, too.
These rare and treasured maps were cut from demon-hide and enchanted by the grim dwarves of the white coast. It is said that, although quite a few had been made, the dwarf who originally researched and created them tried to destroy them after he witnessed some of his apprentices become obsessed with using them, mapping areas and sharing or trading them with other weird map cartographers.
At first glance they contain little more than a few scribbles and drawings, but upon command the map will project a tiny life-like projection of the mapped area as seen when the map was drawn. Trees will sway in the wind, water will flow down the river, maybe animals will hurry by. All shown objects are translucent so that mapped dungeons can be viewed, although the walls of stone will dim the view a little.
These maps can be re-drawn upon command, but the previous map will be lost.
These maps are similar to the Memory Tablet of the Eye. The Globe of Mapping might be of interest to cartographers, too.
Abonnieren
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